Showing posts with label Spore. Show all posts
Showing posts with label Spore. Show all posts

July 18, 2008

SETI's Way of Celebrating Science & Imagination

SETIThis coming Saturday, July 19, 2008 there will be an interactive Family Science Fair at the SETI Institute, from 1:00-3:00 p.m. At SETI's Celebrating Science 2008 Family Science Faire, you will have the opportunity to meet SETI Institute scientists and discover what the future holds for SETI and astrobiology and learn about the SETI Institute's pioneering exploration of life, our solar system, and beyond, including the search for signals from other civilizations. You will also get to meet the father of SETI and author of the Drake Equation, Dr. Frank Drake.
The SETI Institute is located at 515 N. Whisman Road, Mountain View CA 94043.
Did I happen to mention that some people from Spore will be there? Oh and by the way, volunteers are needed for the event. I am volunteering as an alien specimen mascot. All I need is a teleporter or a spaceship with a warp drive to get me there from here (East Coast) for tomorrow's big day. Can someone give me a lift, please?

July 12, 2008

A Glimpse of Science Behind Spore

SimulationI was surprised to come across a program from the creators of Spore: ParticleMan simulates gravitational attraction between particles in a cloud. It's system was used to study such gravitational dynamics as orbits, nebula formation, star formation and particle streams from sources like pulsars and black holes.
My experience with the ParticleMan was clean. I saw the formation of stars and planets through the process of accretion - dusts and gas "coagulating" to form larger bodies. I also saw clues of binary star formations and interactions. Often, stars dance around tugging each other in circular orbits until some disturbances from planetesimals (or larger bodies) cause one of them to be hurled out of the Solar System at high speed (as is the fate of some unfortunate planetesimals that get in their way). Sometimes, though they merge together forming a bigger blob of mass.
What I can gleam from observing the simulation provided by ParticleMan is that proto-planets seem to battle it out for survival in the early stages of a Solar System's formation. In the chaotic melee, smaller clumps of rocks either get hurled out or get swallowed by bigger, more massive objects. The survivor planets are the ones that now occupy the stable orbits of a Solar System in equilibrium.
After a few minutes of observing, I was impressed with the light-weight program, considering the fact that it was just one of their many prototypes in the early stages of exploring the game's directions.
Stating the lack of science behind the game in my previous post about the Spore Creature Creator might have been premature, as there could be so much more to see in the actual Spore game to be launched in the next few months. I could be blown away when it finally goes out.
If game-makers deal with these kinds of Science, Gaming could be a great ally in teaching a great deal about the actual universe we live in.

June 28, 2008

Of Creatures and Planets

Spore's Creature Creator seems to be a big hit. It is 'only' a game but it actually has a lot of potential to teach science. On the other hand, it could also use a bit of science to make the art of designing creatures a bit more challenging than just the parameters of limbs and skin tones.
See, everybody knows that creature physiology depends much on it's environment. On a grander scale, a creature's appearance and characteristics are directly influenced by its home planet.
For example: A terrestrial exoplanet that has a lesser surface gravity than earth might turn up animals that are tall and skinny - as how Martian beings (if any!) would probably look like - because the surface gravity of Mars is only 38% of Earth's gravity. While a massive rocky planet that has ten times more surface gravity would produce juggernaut-like or hulk-like beings with massive bones, powerful muscles or strong exoskeletons. Jovian planets might turn up jello-like creatures - the sort that might look like a mix between stingrays and jellyfish.
Now, since creatures in the Spore game are supposed evolve and to battle it out with other creatures from other planets (come September when the Spore universe finally launches), it seems logical that planet characteristics must be a major component of the game, unless in-game technology supersedes planetary factors such as anti-gravity beams or radiation shields.
The timing of Spore is perfect, with regards to the deluge of exoplanets and so-called "Super-Earths" that are being discovered monthly. So I wonder if Will Wright will ever come up with a "Spore Planet Creator" or perhaps a "Planet Plugin" for the Creature Creator to affect the appearance of creatures, based upon the characteristics of planets.
It's not a bad start for Spore, though. In fact, it's awesome! The creatures are cute and lovable. My se7en-year-old son became engrossed with the creatures he created, which we shared up on Sporepedia.
I named my creature Gravitor - he lives on a planet with 20g (20 times the earth's gravity) hence, he's a bit flattened and needs an extra pair of powerful legs to add support to the length of his body.
Overall, I'm very happy about the concept of this game. It's a great way to integrate Exoplanetary Science, Astrobiology and Gaming. Kudos to Will wright and his legion of game developers.