November 18, 2012

Halo 4 Review : Exoplanetary Landscapes & Emotions

Having just finished the campaign in Halo 4, I just wanted to give a nod to 343 Industries for making this Halo installment such a great experience. From the perspective of this blog, I begin by expressing my appreciation for the impressive exoplanetary landscapes that was a major part of the game's appeal. All the planetary visuals, including the architecture of the forerunners, are beautiful art. I admire all the aesthetics that was put in every scene and multiplayer maps which makes it such beautiful worlds to step in to.
But the most important part of the game was the emotional aspect. Thankfully, the facial expressions of the characters (except Master Chief, who never shows his face) shows great detail in conveying human emotions. In Halo 4, you will not be burdened by the botox faces you have come to see in most games (such as in Mass Effect). Halo 4 has used the technology to appeal to the player's emotions, and it proved to be crucial in the storyline.
As the story goes, Cortana, the AI companion of Master Chief is dying. The emotional stress involved in the prospect of losing her life shows in her face which draws you in. I salute Master Chief because he actually tries to save Cortana and treats her rightfully--as a person. The common folk would have no attachment or feelings for such entities like software. People would simply install a new version or get a new one. But not Master Chief. He truly cares for his companion.
I am fond of AI constructs (such as EDI and Legion (Geth) in Mass Effect) so it was natural for me to identify my self with Master Chief at the onset. So I knew right from the start that I will definitely finish this game. Indeed I savored every moment of it, and cherished the last moments with Cortana.

1 comment:

takeshi007 said...

Halo 4 become interesting to play because it has also plot story which you more understand your quests or missions.

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